natiny_model_get_bone_count
uint32_t natiny_model_get_bone_count(NatinyModel model);
Returns how many bones this model's skeleton has, which is the joint count of its mesh.
Parameters
| Name | Type | Description |
|---|---|---|
model |
NatinyModel |
Model handle |
Returns
| Type | Description |
|---|---|
uint32_t |
Bone count; 0 when the model's mesh has no skeleton |
Example
uint32_t bones = natiny_model_get_bone_count(hero);