Polygon wheel

natiny.render.poly takes a centre, a side count, a radius and a rotation in degrees - which makes it the triangle, the hexagon and, given enough sides, the circle.

Rotation is a parameter like any other: give each shape its own rate and a still ring becomes a mechanism. The satellites gain a side each going round.


    
main.lua
local natiny = require("natiny")
local demo = require("common.modules.demo")

local BG     = {  21 / 255,  30 / 255,  44 / 255 } -- #151E2C
local OBJECT = { 169 / 255, 179 / 255, 197 / 255 } -- #A9B3C5
local ACCENT = { 248 / 255, 249 / 255, 253 / 255 } -- #F8F9FD

local function color(c, a)
    natiny.render.set_color(c[1], c[2], c[3], a or 1.0)
end

-- Two colours blended by k, so a row of shapes can carry a gradient
-- without a texture or a shader.
local function mix(a, b, k)
    return { a[1] + (b[1] - a[1]) * k,
             a[2] + (b[2] - a[2]) * k,
             a[3] + (b[3] - a[3]) * k }
end

natiny.backend.init()

local win = natiny.window.create("Polygon wheel", 900, 600)
natiny.window.set_scale_mode(win, natiny.window.SCALE_MODE_STRETCH)

local cx, cy = 450, 300
local t = 0.0

local function frame(dt)
    natiny.window.bind(win, function()
        t = t + dt

        natiny.render.clear(BG[1], BG[2], BG[3], 1.0)

        -- ── The frame: twelve sides, turning slowly ─────────────────
        color(OBJECT)
        natiny.render.poly_outline(cx, cy, 12, 262, t * 6, 3)

        -- ── Eight satellites, one more side each ────────────────────
        for i = 0, 7 do
            local a  = t * 0.35 + i * (math.pi * 2 / 8)
            local px = cx + math.cos(a) * 190
            local py = cy + math.sin(a) * 190

            local sides  = 3 + i
            local radius = 26 + 8 * math.sin(t * 2.0 + i)

            color(mix(ACCENT, OBJECT, i / 7), 0.9)
            natiny.render.poly(px, py, sides, radius, t * (40 + i * 14))

            -- a looser outline turning the other way, one ring out
            color(OBJECT, 0.25)
            natiny.render.poly_outline(px, py, sides, radius + 6,
                                     -t * (30 + i * 10), 3)
        end

        -- ── The middle: six outlines nested, alternate ones reversed ─
        -- Brightest at the core and fading outward, so the stack reads as
        -- one object rather than six rings that happen to share a centre.
        for i = 0, 5 do
            local dir = (i % 2 == 0) and 1 or -1
            color(ACCENT, 0.75 - 0.09 * i)
            natiny.render.poly_outline(cx, cy, 3 + i, 34 + i * 16,
                                     dir * t * (26 + i * 9), 3)
        end

        color(ACCENT, 0.9)
        natiny.render.poly(cx, cy, 6, 13, -t * 30)
    end)
end

demo:run({
    window = win,
    title  = "Polygon wheel",
    text   = "One poly call per shape: sides, radius, angle",
    loop = frame,
})

natiny.backend.shutdown()