Lissajous orbit
Two sines at right angles, three beats to two. natiny.render.line draws all of
it: the track once, then sixty segments chasing the head.
The ribbon is those same lines, thinner and fainter the further back they sit - straight alpha lays them into a taper. The thin guides crossing at the head are the two sines themselves.
local natiny = require("natiny")
local BG = natiny.color.from_hex("#151E2C")
local OBJECT = natiny.color.from_hex("#A9B3C5")
local ACCENT = natiny.color.from_hex("#F8F9FD")
local OBJECT_TRACK = natiny.color.from_hex("#A9B3C5CC")
local OBJECT_GUIDE = natiny.color.from_hex("#A9B3C5E6")
local OBJECT_RING = natiny.color.from_hex("#A9B3C559")
local function color(c)
natiny.render.set_color(c)
end
local function with_alpha(c, a)
return c - c % 0x100 + math.floor(math.max(0, math.min(1, a)) * 255 + 0.5)
end
-- This one color genuinely changes every segment, so RGBA is the useful
-- constructor here; the fixed palette above stays readable hexadecimal.
local function ribbon_color(k)
return natiny.color.from_rgba(
(169 + (248 - 169) * k) / 255,
(179 + (249 - 179) * k) / 255,
(197 + (253 - 197) * k) / 255,
k * k)
end
natiny.backend.init()
local win = natiny.window.create("Lissajous orbit", 900, 600)
natiny.window.set_scale_mode(win, natiny.window.SCALE_MODE_STRETCH)
-- The two frequencies. Whole numbers close the curve; 3:2 is the classic
-- knot, and 5:4 or 7:4 are worth a try.
local FREQ_X, FREQ_Y = 3, 2
local cx, cy = 450, 300
local rx, ry = 330, 210
local function point(u)
return cx + math.sin(FREQ_X * u) * rx,
cy + math.sin(FREQ_Y * u) * ry
end
local t = 0.0
natiny.backend.loop(function(dt)
natiny.window.bind(win, function()
t = t + dt
local u = t * 0.9
natiny.render.clear(BG)
-- ── The track: the whole closed curve, once ─────────────────
color(OBJECT_TRACK)
local px, py = point(0)
for i = 1, 180 do
local qx, qy = point(i / 180 * math.pi * 2)
natiny.render.line(px, py, qx, qy, 1)
px, py = qx, qy
end
-- ── The ribbon: sixty segments behind the head ──────────────
local N = 60
for i = N, 1, -1 do
local k = 1 - i / N -- 0 at the tail, 1 at the head
local ax, ay = point(u - i * 0.016)
local bx, by = point(u - (i - 1) * 0.016)
color(ribbon_color(k))
natiny.render.line(ax, ay, bx, by, 1 + 7 * k)
end
-- a dot every few samples, so the ribbon keeps a beat
for i = 0, 8 do
local k = 1 - i / 9
local dx, dy = point(u - i * 0.10)
color(with_alpha(ACCENT, k * 0.7))
natiny.render.circle(dx, dy, 3 + 5 * k)
end
-- ── The head, and the two sines it is made of ───────────────
local hx, hy = point(u)
color(OBJECT_GUIDE)
natiny.render.line(hx, 60, hx, 540, 1)
natiny.render.line(60, hy, 840, hy, 1)
color(OBJECT)
natiny.render.circle(hx, hy, 8)
-- a ring breathing out of it, fading as it grows
local pulse = (t * 1.6) % 1.0
color(with_alpha(ACCENT, 1.0 - pulse))
natiny.render.circle_outline(hx, hy, 10 + pulse * 34, 3)
-- ── A second body, half a turn behind on the same track ─────
local sx, sy = point(u + math.pi)
color(OBJECT)
natiny.render.circle(sx, sy, 6)
color(OBJECT_RING)
natiny.render.circle_outline(sx, sy, 13, 3)
end)
end)
natiny.backend.shutdown()